




















Sinner
you were born normal.
you didn't choose to be here; and you are unsure how you even got here.'
despite everything being new, you feel like it's something you've done before.
sometimes you wonder if there's more to life, but you're satisfied with who you are now.
you carry no burders, and know yourself through and through.
- Default balanced perk.
- Start with one luck.
- Your regular fella.
- No downsides at all.
- Birthright: Increase luck by 5.
you've played these games before. a victim of the old lord, once again a victim to the new.
the hatred you have for this game allows you to attack more often with stun weapons.
you're annoyed easily, you build rage overtime, as well as whenever you hit or get hit.
your rage can be transformed into wrath with the power of which scaling based on how much violence you've commited.
however, you find you take more damage as a result of your rage.
- Perk based around weapon items and stunning.
- Weapons all have a cooldown reduction.
- Take 1.25x extra damage.
- Passively builds rage. Rage can be increased by stunning, clashing, or taking damage.
- Can give self Wrath by consuming a full bar of Rage, doubling as a status effect clear.
- The more stun done in a round, the stronger and longer the wrath granted by Rage is.
- Stun count also increases the rate of which Rage generates.
- Birthright: Removes extra damage taken.
you've faced many monsters before, and have always kept yourself alive by running away'
some call you a coward, others just call you lucky.
you always felt fast, and never had troubles with getting away; the items only ever helped you with it.
while running, you charge the various crystals protruding from you. at full charge, they allow you to perform a powerful dash.
but you also never really learned to fight for yourself; and never learned to use a weapon.
- Perk based around speed.
- Gain extra innate speed.
- Cannot use any weapon items except for Corkscrew Coil & Destroyer Coil.
- Has a small dash that can be used to quickly move out of the way of danger. Direction is based on the user's current movement direction and the power is multiplied by the player's current run speed.
- The dash is recharged by moving, the faster you move the faster it will recharge. This will only recharge on ground.
- Birthright: Allows Runner to use weapon items.
you always valued the tools you used during your adventures, and ensured they were always in good care.
with your experience with technology, you find you're quite tech savvy.
you always keep a battery on you, it's your lifeline of course. a higher charge means higher durability.
additionally, you can siphon off the thorns when the alarm blares, restoring battery.
however, you never were the most fit in highschool, and was often picked last during gym as you weren't the fastest.
- Perk based around tech/battery items & tankiness.
- Tech items have a cooldown reduction.
- Always have a battery; unaffected by items.
- Battery grants damage resistance up to 50%.
- Battery recharges every wave.
- Breaking item crystals restores battery.
- Innately slower.
- Birthright: Battery now charges overtime and it stacks with Thunder Glasses.
someone had to learn to cook, and it ended up being you. if you have no item, you start the wave with food.
you know how to prepare a meal, and always ensure you make the most of your food; greatly improving the quality of any consumables.
because you always ate healthy, you often find your wounds healing faster than the others. eating only strengthened you further.
though, you always were a glutton, and never could savor the flavor. status effects pass through you much quicker.
- Perk based around consumable items.
- Food/Consumable items are more effective and grant more powerful boosts.
- Increased HP regeneration with even more for every food/consumable item used.
- Buffs & Debuffs tick twice as quickly.
- Consuming Clover gives 2 luck permanently instead of a temporary buff.
- Birthright: Eating now adds DR.
you foretold all of this! everything's exactly what you foresaw! it's just that nobody believed you though!
you always know who's next and where they're going to manifest, you can sense it.
you're able to see everything when you close your eyes, revealing the locations of idols, structures, enemies, and players while blinding and slowing yourself down.
your vision are addictive, and you end up staring for longer and longer each time, allowing you to see more, but making yourself more vunurable.
- Perk based on intelligence & information.
- Know what the next terror is and where it will spawn.
- Ability causes the user to be inflicted with blindness and a massive slowdown, while allowing them to see all enemies, players, field structures, and host idols through walls for 3 seconds.
- Host Idols appear with a Host’s Icon.
- Field Structures appear with a yellow question mark.
- Terrors appear with a red overseer’s eye, similar to Midnight Radar.
- Players appear with a green overseer’s eye
- The duration of this ability increases each time it is used up to 9 seconds, including the blindness and slowdown.
- Taking damage will also cause the user to end usage of their ability early.
- Receive alerts regarding next alterations caused by The Bramble.
- Birthright: No longer slowed while using ability.
you always loved trinkets and treasures, and never could be satisfied with just one, you always had to have the best.
you were always very picky about your choice of treasures, and only ever picked rare things to take with you.
despite that, you often found yourself bored with your items and sometimes impulsively tossed them away when you've had your fill and hear that stupid alarm.
you also are quite small. it's just the way you are.
- Perk based on item swapping and eating item crystals.
- Only pull items with high rarity.
- Forced size to be small.
- Chance to toss items away when a wave starts, scaling with luck.
- Will ignore all 'useless' rate items if Damocles is consumed.
- Birthright: No longer toss away items.
you came here to hunt an angel. but now, you've found yourself trapped among these other losers.
you were designed to kill; and with your subspace tripmines, you can place traps that will detonate on both players and terrors. watch the blast.
hitting terrors builds your distortion, allowing you to reduce damage less or equal to your distortion and teleport away.
despite how cool you are, taking a hit will slow you down due to instability of your being.
- Perk based on laying traps to either stun terrors or kill players.
- Has up to three Subspace Tripmines they can place. Subspace Tripmines have a short cooldown after placing.
- Mines can be destroyed manually by holding the button, disarming them at the cost of half your distortion.
- Subspace tripmines will detonate on both players and terrors. They can also detonate on the user too.
- Terrors stunned with your Subspace Tripmine will build Distortion. (5-10% per bomb)
- If your Distortion meter is greater than the damage taken, take very reduced damage, teleport away, clear all debuffs and consume all distortion.
- When being hit, you are always slowed for a moment.
- Birthright: No longer slowed on hit.
you were always afraid of the sun; because it would KILL you.
as a vampire, you desire blood. you thirst for bodies, and without them, you are weak.
however, after you feed, you will heal and become stronger. but can never quench your thirst forever.
unlike others, you benefit from bleeding and a few other effects but may suffer from others due to your unholy nature
sniff out the corpses, they won't eat themselves
- Perk based around other players dying & benefiting off their corpses.
- Blood meter, keep it full to maintain speed and HP regeneration.
- Above 75% blood, gain damage resistance.
- Blood drains over time. Can be refilled by eating dead player’s souls, which are dropped when a player dies.
- Blood can also be gained from Bleed.
- Heal from Bleed and Poison debuffs.
- Take extra damage from Burn and Brimstone Burn.
- Decay Coil burns Vampires much faster.
- Blessed turns into Cursed.
- NO HEALTH? turns into Full Health.
- Blindness turns into Nightvision
- Will always die to Judgements. (Judgement Bird, Apocalypse Bird)
- Take less damage from Hemmorhage. (Overseer)
- If starving for blood, take 1.5x damage.
- If Parhelion is active, vampires will instantly explode, damaging nearby players.
- Birthright: No longer lose blood passively.
raise in a church of a village lost to time, your faith to the higher beings of this realm is unbreakable. the host idols will gran you a greater strength than the others.
you were gifted a hand of god while you were a young, a guardian by your side who will attack nearby entities.
you also hold a relic of the gods; one that will guide you to the end of the world. using it will command your guardian to protect or attack.
however, the gods are not fond of betrayal. if you scorn their relic, lose it, or destroy it, they will become enraged.
- Perk based around commanding Guardian Neko Arc using the relic and finding the idols.
- All host idols have much stronger effects.
- Player spawns with Guardian.
- Guardian randomly attacks nearby terrors; either stunning or tasing them.
- Guardian meows if nothing is nearby.
- Guardian will warp back to the player if they are too far, but can chain attack enemies instead if they are far and an enemy is close enough.
- If Guardian is next to the player and relic is used, Guardian will use divine protection & recovery field. This also stuns/paralyzing terrors moving through the field.
- If Guardian is far from a player, or currently attacking, and relic is used, Guardian will use a large divine slam.
- If a player tries to swap items, or has their item stolen; the Guardian will explode. The player will then be struck by lightning every 8 seconds until they are dead.
- Birthright: Apostle can now use items freely.
it was always hard to find work in the city, but an old pal of yours got you work.
you work for the mafia, and do your best to please the don.
you can collect money from terrors and on the ground which in turn makes you stronger and faster.
however, getting hit will cause you to drop money.
when the alarm blares, the don will seek his payment for the wave. if you fail to pay him or ignore him, he will kill you.
- Perk based on collecting and maintaining money.
- Collect Money to gain speed and HP regeneration.
- Money is found randomly and appears locally. It is also dropped by terrors, and can also be gained by breaking item crystals, stunning terrors, tasing terrors, or by any money-coil item which will give the player money on wave start based on its multiplier.
- Getting hit will cause you to lose money. Greed will negate this and give players money on hit instead, while Loose Pockets will increase the amount lost.
- You must pay the Don every other wave, or he will kill you. The price of the Don scales based on the wave number multiplied by 10. (20,40, 60, 80, 100)
- Yellow memory shards dropped by Speed Blade grants money for Mafia.
- Gain extra money from all sources if Damocles is consumed.
- Completing a wave with Rainbow Coil, Boost Coil or Luxury Coil gives good amount of money. Scales based on wave number except for Rainbow Coil.
- Real Knife does more damage based on the amount of coins.
- Birthright: The Don will no longer call.
you're everyone's favorite little angel, sent by the gods to save those suffering.
your gift allows you to bless others as well as yourself.
the more you share, the faster and stronger your blessing becomes.
however, your time in this world is limited, and your light will wither away without your blessings.
as an angel, you have trouble getting used to the gizmos and gadgets found in crystals, increasing the cooldown of most items.
- Perk based on keeping other players alive for your own benefit.
- Angels lose HP as they live.
- The amount of HP lost increases with wave count.
- Angels can bless other players around them & themselves.
- For each player blessed, Angels will gain power (Magia)
- Power will increase the Angel’s blessing rate and also increase the power of their own blessing on themselves. Players will still receive the basic blessing however.
- Items with cooldowns have a 1.5x longer cooldown.
- Has special flavor text with any Angel terrors.
- Birthright: Can be healed by normal means.
you're resourceful, it's how you've lived this long. with an artifact of a merchant long gone, you continue to create.
using the tools you carry, you can tinker to create items. though, be careful, as you won't want to mess up your crafting with failed inputs.
items cannot be collected from crystals, instead adding build progress.
stored items will be kept in your PDA and can be summoned at any time, depending on the selected slot. you can also craft armor by destroying your items.
however, all this technology is costly; resulting in you only having half the normal health of the others.
- Perk based on item creation & their PDA.
- Have only half the normal HP.
- Can be restored back to 100 with Lifeblood Elixir.
- Cannot get items from Item Crystal, instead adds to build progress.
- PDA allows players to work it using a QTE spinner by pressing or flicking the ability button. Three colors will be presented on the spinner. These colors are Green, Blue, and Red.
- Hitting Green will add progress to creating a new item. Once full, an item will be stored in the selected slot. Items cannot be duplicates.
- Hitting Blue allows the player to change the slot they are currently accessing and are building into. Failure to change slots will result in items being replaced when creating new ones.
- Hitting Red allows the player to destroy an item and convert it into 1 Armor.
- Creating an item that uses a battery will only create it with half the original battery.
- Missing a QTE will result in losing progress to creating a new item and also causing the PDA to glitch for a second.
- Holding the ability button will create the item for the player, swapping the item out and/or placing the player's item into storage.
- Birthright: Crafting an item into a slot with an item in it will guarantee the new item is a higher tier than the replaced one.
you've faced death many times before, and always managed to wiggle your way out of it. your body is so worn, you can't passively heal.
when you are killed, you will get resurrected as a shade, losing your held item.
as a shade, you become faster, but will instantly die taking any damage in turn and are also unable to obtain new items or be affected by buffs or debuffs.
when the act shifts while you are a shade, you will become whole again and and heal.
- Perk based on resurrection.
- Can resurrect when killed; becoming a shade
- As a shade, you move faster, but cannot pick up items, are not affected by buffs or debuffs, and will instantly die when taking any form of damage.
- If you are a shade when the act changes, you will become whole again.
- Does not passively regenerate HP.
- Birthright: Shade can grab items.
the odd are in your favor! usually, anyways. with your lucky set of coins, you always take a shot at scoring big.
you're able to flip your coin to affect fate! though results may vary.
speed coin grants speed if it lands on heads, but will slow you down if it lands on tails
healing coin grants healing if it lands on heads, but will hurt you if it lands on tails
lucky coin grants temporary luck, but will make you unlucky if it lands on tails
when you're on a streak, whether it is good or bad, your coins become more powerful in their effects. these streaks persist between coins.
- Perk based on its lucky coin & item cooldowns
- Around every second, you can flip your coin. This will slow you down however.
- When chaining multiple heads/tails at once, gain up to 3 luck based on the results. (+ if heads, - if tails)
- When using any item; the following effects take place:
- If it’s currently heads, reduce item cooldown based on the streak (10% faster per), and reset the coin.
- If it’s currently tails, increase item cooldown based on the streak (10% slower per), and reset the coin.
- Luck affects the odds of the coin slightly.
- Birthright: Maximum streak increased from 5 to 10.
oh, you poor thing. the moment you wre born, everything went wrong. it's as if life itself was against you.
you never could run very fast; and you always bruised easily too.
you never actually even learned how to count either; something about your brain being broken. you always feel your vision falter when that alarm blares.
you also keep seeing this weird man follow you everywhere, and you fear what'll happen if he gets you.
whenever you get hit, you sometimes see flashes of strange things, making you drop your items.
- Challenge/Joke perk
- Take 1.33x extra damage
- Interloper chases you.
- Innately slower.
- 1/3 chance to get lobotomized on hit
- Get flashbanged & distorted vision when a new wave starts.
- Can’t read the wave number or what spawns.
- Escaping as Brian awards an extra coin.
- Birthright: Deletes the Interloper.
you're barely able to hold yourself together, despite the metal you're made of.
you can't feel anything granting you immunity to status effects, sadly including the good ones.
you're also unaffected by mental damage and very weak sources of damage
you have armor but that's all you really have going for you, as your internals are very fragile. once your armors gone, you're as good as dead.
you're able to rebuild yourself using scrap found from item crystals, granting armor, but each wave, you find yourself falling apart.
- Note: Limited information
- Starts with 10 armor, with maximum armor being 20.
- You lose 1 armor per wave.
- Losing all armor will instantly kill the player.
- Is not affected by almost every single debuff or buff. This includes several Insane level terrors such as Storm Towers or Husk Lord.
- Birthright: Maximum armor increased to 30. Get +3 armor from one scrap.
a passenger of the blue bus, you feel yourself linked to it even to this day.
by utilizing the bus stops found around the map, you can fast travel once per wave to another region's bus stop.
however, due to the bending of space time to move you between locations, you become tethered to the location you traveled to.
the range will slowly become larger until you are fully untetered, and the tether will prevent teleporting.
- Note: Limited information
- Ability to use and teleport on bus stops. Gain a bus ticket on each wave.
- Takes few seconds for teleport to happen.
- Be tethered to the bus stop for several seconds after teleportation.
- No downsides as bus stops can be ignored.
- Birthright: Tethering is much shorter.
you always liked guns; been shooting ever since you were born.
you can pull out your gun once every wave, allowing you to stun terrors. your gun is capable of stunning terrors most due to its heavy power and holy qualities, however, your gun is extremely slow and makes you vulnurable.
once every wave, you're given a target to track in the form of a terror.
shooting the target with your gun kills the terror for 35 seconds. you'll only get one shot at your target, so make it count.
- Note: Limited information
- Have access to a gun that can be spawned with perk button.
- Gain a bullet to the gun each wave. You only get one shot per wave.
- While the gun is slow, it's extremely powerful and can stun a lot more terrors than usually.
- Each wave you get a target that is closest to the player. Shooting the target will disable them for 35 seconds.
- Birthright: Get a new target instantly after shooting one target.
your very being itself is corrupted, wrong, and broken.
overtime, you feel yourself change, manipulating your very being, for both good and bad.
you never remember yourself being so fast, the same you never remember yourself hurting so much. when you feel pain, you feel yourself change.
with such a form, you always wonder why you became this way, but you can't remember.
you only know the game, the numbers, and the soul puppeting you.
- Note: VERY limited information
- Random speed stats every few seconds
- There's very likely more to this, just no information about it.
- Birthright: RNG is more on your favor.
despite the unfamiliar enviroment, you still receive orders, the will of the city.
you are strong, driven by faith granting you improved resistances and cooldowns
each wave, you will be given a new instruction. instructions will get harder for each new wave that passes.
failing to complete an instruction before the wave ends will cause you to become marked, causing you to lose our strenghts and make you weaker with each failure
- Note: Limited information
- Start strong, but failing tasks will make you weaker.
- Tasks are as follows:
- Remain still for X seconds
- Get X status
- Have X armor
- Find X item
- Get below X HP
- Take X hits
- Go to X
- Stun X times
- Remove your item
- Requirements for tasks get harder, requiring more hits for example.
- Birthright: Decrease cooldown and increase damage reduction when completing tasks.