Mechanics

Notable Player Changes

Notable AI Changes

Killer Difficulty

Effect Notches

Indicator above health bar, it is used to track stat changes done by structures, consumable items, or other things.

Clashing

Last Man Standing (LMS)

Heavy Stuns

Luck

Luck is a hidden stat that players can increase very rarely through Clovers, structures, through Host statues or through the Lucky buff. Luck provides rare and minor benefits for players. All bonuses begin once the player has at least one. Players can get up to 10 luck.

Armor

Armor is a stat that can be gained through certain items such as scrap.

Laceration

A special rare type of bleed inflicted by certain terrors that causes the player to lose extra HP overtime when getting hit, appearing on the notch display as a red dot.

Freezing

Being hit by certain attacks will slowly apply Freezing on the player. After enough is gained; a player will become Frozen.

Status Effects

Here is a full list of all status effects present in the game.

Name Description
Regeneration Each tick, health is restored by a flat value. Potency affects value.
Burn Each tick's health is drained by a flat value. Capable of causing death. Potency affects value.
Vampire takes extra damage from Burn.
Damage resistance/weakness multipliers is applied to damage.
Poison Each tick, health is drained by a percentage of the users remaining HP. Potency affects the percentage. Cannot kill.
Vampire recovers HP instead.
Swiftness Increase the users speed by a flat value. Potency affects value.
Slowness Decrease the users speed by a flat value. Potency affects value.
Nightvision Fades in and out. Causes players to see through fog completely. Potency does nothing.
Blindness Fades in and out. Causes fog to be closed in. Potency does nothing.
Glow items reduce amount of blindness.
Vampire instead receives Nightvision.
NO HEALTH? Sets the users HP to 1. Potency does nothing.
Teleportation When the effect ends, the user is teleported. Potency does nothing.
Swooce When the effect ends, flings the user in a random direction. Potency does nothing.
Curse When activating any item, inflict damage upon the user and reset the curse timer. Capable of causing death. Potency affects damage taken.
Greed Mafia gains extra money based on damage taken.
Loose Pockets Mafia loses extra money based on damage taken.
Weakness When taking damage, take extra damage based on the amount of damage taken. Potency affects the percentage of extra damage.
Strength When taking damage, reduce damage taken based on the amount of damage taken. Potency affects percentage of resisted damage. Allows any item to heavy stun.
Blessed When taking damage, reduce damage taken based on the amount of damage taken. Each tick, health is restored by a flat value. Potency affects percentage of resisted damage and regen value. Allows any item to holy stun.
Vampires receiving Blessed will instead receive Brimstone Burn.
Ghost Reduce the chances of a terror targeting the user. Prevents terrors from using (most) ranged attacks on users. Grants chance for damage to miss, similar to Luck. Potency only affects miss chance slightly.
Wrath Reduce the cooldown of stun weapons when swung while the user has Wrath. Increases the user's speed by a flat value as well. Grants damage resistance. Potency affects resistance amount and cooldown reduction effectiveness.
Omnipotence Marks all terrors through walls with pink orbs that only the user can see. Potency does nothing.
Brimstone Burn Decrease the user's speed by a flat value. Each tick's health is drained by a flat value (5 dmg/s). Capable of causing death. Potency does nothing.
Vampire takes extra damage from Brimstone Burn; taking 8 dmg/s
Damage resistance/weakness multipliers is applied to damage.
Sin Prevent HP regeneration. Causes any forms of ‘Judgement’ to deal enough to instantly kill. Potency does nothing.
Item Stolen Steals the users item. Potency does nothing.
Bleed / Clotting Prevents HP regeneration and slowly drains health by a flat value. When hit by attacks inflicting bleed, raise the potency. When the effect ends, deal damage to the user based on Bleed potency. Cannot kill.
Vampire transforms the buff into Clotting. Vampires will not lose Blood while applied, but cannot regenerate HP. When the effect ends, recover Blood on top of taking damage.
Damage resistance/weakness multipliers is applied to damage.
When applied by Sanguine Soup, will override all other buffs and prevent any buff from overriding it, except for Hydrated.
Paralyzed Prevents the user from moving. Potency does nothing.
Regenerates item battery if item uses battery or if using Electrician.
Energy Increases the user's speed significantly by a flat value. When the effect ends, inflict Crash. Potency affects value.
Crash Decreases the user's speed significantly by a flat value. Potency affects value.
Iron Skin Cause low tier damage to be blocked. Potency does nothing. Cannot lose armor while active.
Confusion Caps the user's speed, causing them to become very slow. Potency does nothing.
Fear Prevent the usage of items and all activation based perk abilities. Cannot be removed with medkit or similar items. Potency does nothing.
Prevents Chef’s passive from affecting the effect timer.
Void Exclusive to Void Elites, Dark Drakobloxxer, Abbadon, and Void. Steals the users item. Potency does nothing.
Lucky Temporarily gives 5 Luck as well as permament 1 Luck. Potency does nothing.
Necrosis Exclusive to Orb Piercer. Divides Max HP based on potency - 1 and prevents regeneration; indicated purple bar health.
Volatile Exclusive to Volatile elites and The Aperture’s Gate, and Adult Eidolon Wyrm, causes players to emit explosions when taking damage which also inflict Volatile. Potency does nothing.
Panned Exclusive to Fear the Frying Pan. Causes players to move in a specific direction relative to worldspace equal to their max speed; the direction is randomized when the effect is inflicted and re-randomized every time the player is hit by Fear the Frying Pan. Potency does nothing.
Trance Exclusive to Hollow. Forces players to walk in the direction of Hollow when moving equal to their max speed. Potency does nothing.
! Mark of Death ! Exclusive to The Aperture’s Gravetender. If hit while this debuff is active, the player will instantly be killed. Potency does nothing.
Hydrated Exclusive to Cup of Water and Water Fountain field structure. Grants health regeneration, swiftness and damage resistance. Prevents other buffs and debuffs from overriding while in effect, effectively granting debuff/buff immunity. Also causes infection to grow slower if infected. Potency does nothing.
Magic Bounce Can only be inflicted by Chaos Idol during the Random Status Effect payload. Allows players to leap much higher than normal. Potency does nothing.
Lobotomized Can only be inflicted by ??? Candy or Chaos Idol during the Random Status Effect payload. Every tick, there is a chance for the player to be Lobotomized.
Brian gets this everytime they get hit.
??? Can only be inflicted by Chaos Idol. Does a random effect each tick. This effect is displayed when any out of bounds or non-existent status effect is inflicted. The text is a random color.
Hemorrhage Exclusive to the Overseer. Combination of Bleed and Weakness; stopping HP regeneration, causing the player to take more damage based on potency, and dealing a burst of damage once it has run out based on the potency. Attacks inflicting Hemorrhage will increase potency of Hemorrhage. Additionally, potency will increase the duration of Hemorrhage and slow players down when a player gains Hemorrhage potency. At 100 Hemorrhage, players instantly die. Hemorrhage can be cleared / replaced with items or by other debuff, however, debuff-based elites will not override hemorrhage nor can certain types of attacks.
Vampire takes extra less damage on hit.

Elite Killers

Chance for a terror to spawn as an elite, giving it buffs and new traits. Affects some minions as well. Projectiles are unaffected by changes. Killer gains an aura to indicate they are elites. Some terrors cannot become elites.

Name Image Description
Scorching
  • Does extra damage on hit. (Raw 5)
  • Inflicts burn. If burn is already inflicted, apply burn potency and reset the timer.
  • Leave a short trail behind itself that burns players walking in it. Trail scales with size.
Lightning
  • Can teleport to random locations on the map, creating a lightning strike that kills players.
  • Small speed boost.
  • Chance to inflict Paralysis, affected by Luck.
  • Drains extra battery on hit if item has battery.
  • Become unaffected by the Taser.
Freezing
  • Inflicts Freezing on hit based on damage inflicted.
  • Slow down players on hit.
  • Gain slowing aura that slowly freezes players.
  • Immune to being frozen.
Toxic
  • Inflicts poison. If poison is already inflicted, increase the timer of it.
  • If overriding a buff, steal the power & duration from previous.
  • Gain poison aura..
Giga
  • Becomes larger.
  • Becomes unaffected by stuns; stuns result in clashing.
  • Becomes faster with size.
  • Does extra damage on hit. (Raw 12)
  • Gain more range.
Little
  • Becomes smaller.
  • Has significantly less range.
  • No stopping distance.
  • Cannot affect Wave 10 killers unless on Chaos mode.
Volatile
  • Explodes when attacking.
  • Any ranged attack launches explosions forward.
  • Inflicts Volatile on hit if the player is not within the range of the explosion, causing players to explode if hit and also inflicting volatile to other nearby players..
Cursed
  • Gain a curse aura.
  • Deal extra damage on hit. (Raw 2)
  • Deals a percentage of current HP instead of a raw damage value.
  • Inflicts curse on hit.
Annihilating
  • Inflicts Weakness. If Weakness is already inflicted, apply Weakness potency and reset the timer.
  • Small speed boost.
  • Double damage.
Glitched
  • Rare
  • Inflicts a random glitch effect on hit.
  • Damage value is randomized between 10 and 150.
  • Size is randomly distorted every frame.
  • Has audible extra audio sound effects.
Voided
  • Rare
  • Gains a slowing aura.
  • Taking damage has a chance to steal your item based on the damage amount. (Voided)
  • Damage will bump you towards the terror that inflicted it.
Cracked
  • Rare
  • Attack and movement speed heavily increased.
    • Some terrors only gain the speed buff.
  • Patrol terrors can now randomly gain focus/aggro.
  • Pretty much ToN's Cracked.
Infested
  • Rare
  • Proximity causes Infection (Arrival).
Chosen One
  • Exclusive to Gubby.
  • Does nothing special.
Temporary
  • Exclusive to Hoop summons.
  • Causes the terror to despawn after 30 seconds.
  • Terror explodes once expiring.