Terror Info


After spawning, The Glitch will rise slowly out from below a random player on the map, becoming active once fully emerged. The Glitch cannot be stunned and is also immune to taser.

Passively, The Glitch will play random ambient sounds while slowly walking, creating small black cubes around itself. When spotting a player, The Glitch will begin chasing at a high speed while playing a scary sound. The Glitch has a very long alert timer, and will chase other players after killing one as well.

When within range, The Glitch can hit players for low to moderate damage, slowing them down and inflicting fear. This also causes The Glitch to stop temporarily and release blood particles.

Rarely, The Glitch will instead grab hold of a player and slam them into the ground, holding them in place and screaming for around 10 seconds before dealing enough to instantly kill, bypassing protection and flashing lights while doing so.

Trivia


  • Many of The Glitch’s sounds are taken from SCP: Containment Breach.
  • The Glitch was the original inspiration for Glorbo.
  • The Glitch’s model was partially remade by Beyond; while the head originates from its original mesh.
  • The Glitch has two unique kill sounds depending on the attack used.
  • The Glitch is the only terror to inflict Fear on hit, and is one of the few terrors able to inflict Fear.
  • If The Glitch spawns out of bounds, it will remain there.

Credits


  • Based off a roblox game of the same name.
  • Model partially remade by Beyond.

The Glitch

Easy
Medium
Hard
V. Hard
Insane

Media

Medium

Patrol

Charge

Grab

Instant Kill

Status Affliction


Community Tips

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