Terror Info


When spawning, The Bramble will appear at the thorn. The Bramble will begin patrolling the map randomly. The Bramble cannot be stunned but can be clashed.

Unlike many terrors, The Bramble does not actually hunt players and is mostly harmless. As it walks, it will create a thorny path behind it that deals low damage and slows players. Each part of the path will dissolve after around 12 seconds.

If The Bramble comes across a terror that is currently not an elite, it will stop and begin casting a spell. This spell will transform any terror within it into an elite if applicable. The Bramble will not do this if the terror is already an elite, or cannot become an elite. The Bramble can only create Scorching, Lightning, Toxic, or Freezing elites. Additionally, if a player is within range of The Bramble when it uses this ability and has a valid enchantable item, it will enchant it with one of the basic auras.

The Bramble has a secondary ability that it may occasionally use, indicated by a visual overlay on players screens. This will cause the next terror spawning to become a random Very Hard terror or a high end Hard terror. For example, this can cause a Very Hard terror to appear on what would normally be a Medium round. The Bramble can only do this three times per game, and also cannot change Wave 10’s terror.

Trivia


  • The Bramble cannot become an elite.
  • If the player is Prophet, they will be alerted of the alteration of the next wave and who will actually be spawning next.
  • The Bramble can override Custom spawns.
  • The Bramble can still turn terrors into elites if elites are turned off.
  • Bramble’s pool does not actually contain every Hard and Very Hard terror, just a mass majority of them.
  • The Bramble is able to walk through other terrors.
  • The Bramble’s head will always face players giving it the illusion that it’s 2D.
  • The visual eye effect when altering waves is inspired by Apostle from Midnight Horrors.
  • Since The Bramble has the potential of spawning on Wave 0, it could potentially set Wave 1’s terror to be Very Hard

Credits


  • OC by Have.

The Bramble

Render by Beyond

Render
In-Game
Visual
Thorns
Easy
Medium
Hard
V. Hard
Insane

OC

Medium

Patrol

Traps

No Elite

Visual Disruption


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