Terror Info
After spawning, TASK will slowly make his way towards players, monologuing as he walks. TASK eventually speeds up into a more brisk walk shortly after spawning. TASK can be stunned for a very short duration, but is immune to ranged stuns which are visibly blocked by a force field. TASK is also immune to being tased, with the force field also blocking it. Uniquely, TASK is also immune to the Camera which will also cause a block.
- Bypass - TASK will remove the ability to get I-frames from nearby players; allowing it to hit through various item immunities; however, this does not affect protection.
- Claw - When reaching a player, TASK will swipe at the player, inflicting moderate damage while knocking the player back. They also have a chance to inflict bleed.
- Stomp - When reaching a player, TASK will stomp and deal heavy damage to players hit by it. This will also summon metal spikes in a large radius in front of himself causing players to get stuck and damaged if hit by them. The spikes will retract after a short amount of time.
- Scream - TASK will charge and rise up a bit, leading to a scream and letting out a shockwave, causing players to have their vision obscured for a short amount of time while halving their current HP and also knocking them away. This move is replaced with Dash in phase 2.
- Spikes - TASK can summon a single metal spike under players if they are at a distance from TASK dealing moderate damage and getting players stuck; which he can optionally strike with lightning to inflict heavy damage and paralysis nearby players.
- Contact - Direct contact with TASK directly will result in the player taking low damage and being knocked back.
After being active for long enough, TASK will stop and finish his speech, and begin laughing maniacally; where he will then enter his second phase.
TASK will begin sprinting towards players very quickly; now dealing enough to instantly kill players when attacking with his claws. TASK may occasionally laugh as well now. TASK also gains some additional new moves.
- Pulse - TASK will create small shockwaves on the player he is targetting, bumping and sending the player either left or right relative to TASK. This also disrupts the player's vision.
- Dash - TASK will dash a short distance into the player, dealing heavy damage during the dash and slamming down to cause a large shockwave that will knock players away from him, obscuring their vision and slowing them. This also released metal spikes all around TASK, which function the same as the targeted metal spike.
- Memorial - After TASK kills a player with any of its attacks except for the metal spikes, it will leave a metal structure with flesh hanging off of it somewhere around where the player died.
- Retaliation - When stunning TASK with a melee item, TASK will attempt to steal your item and knock you back, dealing heavy damage.
Trivia
- TASK is heavily inspired by AM, who originates from I Have No Mouth and I Must Scream; and additionally is based off an AM design.
- TASK’s voice and lines originates from a fandub of I Have No Mouth and I Must Scream by Mr. Source.
- TASK is a machine created to explore other dimensions on a research base far in the ocean where the bounds were weak. However, it was possessed by an entity from one of these dimensions and turned against its creators, plunging an entire research base into the depths, trapping itself and whatever survivors were left at the bottom of the ocean.
Credits
- OC by Beyond.
TASK
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