Terror Info
When spawning, Spooper will spawn at a random player.
Spooper will remain still where it will slowly decay. After 90 seconds, Spooper will activate by itself. Spooper can also be stunned to activate it early; but becomes both stun-immune and immune to taser when active.
Once Spooper activates, Spooper will explode into blood, and a slight red post processing will appear. All players globally will no longer passively regenerate health, requiring health regenerating items to heal or other forms of healing. Spooper’s true form will also become active, flicking in and out as a red floating parasitic creature. In this form, it cannot be stunned.
While active, Spooper will flicker in and out, glitching violently as it moves at a high speed towards players; speeding up to always ensure it is faster than them. It may occasionally also turn entirely invisible, as it moves. Once Spooper is on a player, it will vanish and after enough time, the player will become slowed, and throw up blood all over the ground, dealing low damage bypassing protection, causing Bleed if the player has no active status effect, and forcing players to let go of their items. Spooper will then warp to a new random location.
Trivia
- Spooper will also disable the additional regeneration granted by Chef’s passive.
- Spooper has one of the longest activations of any terror; excluding Don’t Touch Me.
- Due to how long Spooper’s activation is and how early it can be encountered, Spooper can activate early if it spawned on a previous round and the round ended early, then Spooper spawns in the next round.
- Spooper cannot become an elite.
- Have Plush will protect against Spooper’s throw-up attack, however, will not prevent the overall loss of HP regeneration.
Credits
- Originates from Spooky’s Jumpscare Mansion.
Spooper
Community Tips
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