Terror Info
After spawning, Skellyman will actively chase players. Skellyman cannot be stunned but can be clashed until his second phase.
Skellyman will chase players at a below average speed. If no players are around Skellyman, he will warp to players; playing a DBZ sfx. Skellyman will stomp on players nearby him, creating a small explosion and dealing moderate damage and knocking players away, as well as burning them. While chasing Skellyman may also begin to spin and toss bones randomly everywhere, and is also able to charge and fire eye beams rapidly in the player's direction.
After being active for long enough, Skellyman will ‘ascend’ and enter his second phase. In second form, he will move much faster. Skellyman’s attacks change slightly as well, with him now dive bombing players within his range instead of stomping, and firing twice as many lasers much faster when firing lasers. Skellyman will also no longer throw bones in this phase and also no longer warp. Skellyman will also passively fire out red and blue spears from the ground passively and while using the dive bomb attack, dealing moderate damage.
Trivia
- Skellyman could technically be defined as an angel.
- Skellyman’s bones may sometimes be stuck and float in the air after being tossed. They will not harm the player if they are stuck like this.
Credits
- Originates from Super Benbo Quest.
- Model by Beyond.
- SFX from Super Benbo Quest.
Skellyman
Community Tips
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