Terror Info


When spawning, MA-1452 "Fourteen" will appear at the thorn. MA-1452 "Fourteen" will begin chasing players. MA-1452 "Fourteen" cannot be stunned and is also immune to the taser, but can be clashed.

MA-1452 "Fourteen" will chase players at a moderate pace. When within range of players, they may stop and activate their tail. This slows players and forces players to face MA-1452 "Fourteen", making it difficult for players to get away; and at the end of the animation, MA-1452 "Fourteen" will ‘yank’ players' items out of their hands, requiring them to be picked up again.

When within melee range, MA-1452 "Fourteen" can ‘force’ players, dealing moderate damage and pushing them back, or attempt to crush players with their large ball, dealing heavy damage with a chance to deal enough to instantly kill players; as well as knock them back and then pull them in shortly after. MA-1452 "Fourteen” can also stop and stick their tail to their orb, causing a large explosion dealing heavy damage to players hit and inflicting paralysis to those in the nearby area.

Trivia


  • MA-1452 "Fourteen" is the 300th terror added.

Credits


  • OC by Have.

MA-1452 "Fourteen"

Easy
Medium
Hard
V. Hard
Insane

OC

Medium

Chaser

Taser Immune

Grab

Status Affliction


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