Terror Info


Hollow has two phases; unfused and fused.

If Hollow is unfused, it will patrol towards players at a moderate speed, slowing down once in range. When a target is in range, regardless of walls, it can slow them down using a small light orb on its head inflicting “Trance” on them, forcing them to walk in Hollow’s direction. Once close enough to a player, Hollow will lock the player in place using its orb and Hollow will deal enough to instantly kill the player, fusing with them if the player is killed. Additionally in this phase, Hollow can be stunned; which can save players from Hollow’s attack.

When fused, Hollow will then become much larger in size and let out a loud roar, slowing all players nearby down; and gain new attacks as well as gaining a very large amount of speed, now charging forward when detecting players. Hollow is able to detect players through walls if they are nearby it, and it also becomes immune to being stunned, now only being able to be clashed. Hollow will remain in this fused form for the rest of the round.

  • Pound - Hollow will smash the ground. Players hit are dealt heavy damage with a chance to deal enough to instantly kill, knocked back and slowed down.
  • Entranced - Hollow creates a light orb above its head, inflicting either Trance or Confusion all players nearby its current target, including its target.

Trivia


  • None.

Credits


  • Originates from the series Scavenger’s Reign.
  • Model by Have.
  • Animated by Beyond.

Hollow

Easy
Medium
Hard
V. Hard
Insane

Media

Medium

Chaser

Conditionally Stunnable

Status Affliction

Grab

Multi Phase

Instant Kill


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