Terror Info


When spawning, six different coloured Drakobloxxers will spawn and the music will change. Four of the Drakobloxxers can be stunned, while 2 can only be clashed.

All six Drakobloxxers function similarly with the main difference being each inflict a different status effect on their attacks. Uniquely, the Drakobloxxers will persist the potency and duration of the previous status effect when applying their own. Additionally, every time the status effect is inflicted, the potency and duration is multiplied by 1.5x the current amount.

  • Red / Fire - Inflicts Burn.
  • Blue / Water - Inflicts Slowness and Freezing.
  • Yellow / Electric - Inflicts Paralysis.
  • Green / Grass - Inflicts Poison.
  • Purple / Dark - Inflicts Voided at a chance. Has horns.
  • White / Light - Inflicts Sin. Has wings and a halo.

Drakobloxxers will patrol randomly at very high speeds, alternating between random and towards players except for the Fire Drakobloxxer, the Light Drakobloxxer, and the Dark Drakobloxxer, which will always be chasing a player.

The Fire, Water, Electric, and Grass Drakobloxxers have the following attacks:

  • Stomp - Drakobloxxers can stomp the ground creating a small AoE; damaging players for low damage, inflicting their element, and bumping other players nearby.
  • Bite - Drakobloxxers can bite players for low damage and inflict their element.
  • Elemental Breath - Their most dangerous attack. Drakobloxxers can spew a very heavy amount of elemental projectiles carrying their element while running. Each projectile deals very minimal damage and inflicts the Drakobloxxer’s element onto the player. Due to the amount of projectiles doubling it each time it hits, this can cause the effect to stack very quickly.
  • Roar - On an interval, when a Drakobloxxer is in range of a player or has line of sight, it may stop and roar, powering itself up with an elemental aura temporarily. This aura will deal minimal damage around every half a second, but its primary purpose is to inflict its element to players in the aura, doubling potency and duration each time. Drakobloxxers will only do this if they are near or chasing a player on a 40 second interval. After roaring, they will also gain a permanent speed boost.

The Light and Dark Drakobloxxers have the following attacks. They also uniquely are also stun-immune, only able to be clashed.

  • Stomp - Drakobloxxers can stomp the ground creating a small AoE; damaging players for low damage, inflicting their element, and bumping other players nearby.
  • Bite - Drakobloxxers can bite players for low damage and inflict their element.
  • Holy Beam / Unholy Beam - The Drakobloxxers can fire a short-ranged beam dealing low damage rapidly and rapidly inflicting the element.
  • Holy Light / Unholy Darkness - On an interval, when a Drakobloxxer is in range of a player or has line of sight, it will stop and cast either Holy Light or Unholy Darkness, depending on which it is. Holy Light will release a massive AoE that deal enough to instantly kills all players with Sin inflicted on them, while Unholy Darkness will inflict Voided on all players hit, removing their item.

Trivia


  • Because Drakobloxxers are all spawned at the same time, they all have the same timer for their time-based abilities, meaning Drakobloxxers will all use their roars at the same time if multiple are targeting players.
  • Drakobloxxers are able to override each other's status effects, which can be very overwhelming if a player is targeted by multiple at once as players will have their status changed constantly.
  • Drakobloxxers cannot spawn as an elite.

Credits


Drakobloxxers

Render by Beyond

Render #1
Render #2
Easy
Medium
Hard
V. Hard
Insane

Media

Insane

Chaser

Patrol

Charge

Conditionally Stunnable

Group

Instant Kill

Ranged

Item Stealer

Acceleration


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